How do you discover new applications and games?


Early last month, mobile app development hit a massive and impressive milestone. There are now well over one million applications available to the major mobile platforms, and that number continues to grow at breakneck pace – approximately 2,000 per diem. While this is is great for people who like to continually download new apps and games, it makes discovering new, worthwhile applications quite the chore.
When I get a new phone, I always have a set list of applications that I have to download to be able to use my phone comfortably. On the iPhone, there are roughly 30 applications I always download right away, and on Android, I generally download 40 or so from the start. I use most of these apps on a fairly regular basis – or enough to justify always having them on hand. But every so often, I get bored with all of the typical apps and games and I'll go app hunting, looking for the latest and greatest apps.
This usually ends with me growing tired after about five minutes, due to me not finding anything worth buying or downloading.
When you open App Store from an iOS device or Market from an Android device, you are instantly met with suggested apps, multiple top categories and usually something along the lines of "Editor's Picks." Obviously, this is where you will find the most popular and sometimes the best of the best mobile apps. I don't mean to knock these recommendations; they serve their purpose, but only so well. Often, you will see the same apps in these lists time and time again. Or it's as if the lists are never updated, and the same apps stay in the same position for days – or weeks – on end.
With over one million other applications out there available for download, it's easy to see how a large number of star-worthy apps can get buried in all of the muck and underneath thousands of rip-offs and duplicates. I always seem to come across a slew of duplicates in App Store and mountains of launcher themes and live wallpapers on Android. All of this together makes discovering new content a tad difficult.
The scenario that I talk about above is a rare one. I don't generally go looking for new apps. But on the off occasion that I get utterly bored with all of the apps on my phone and care enough to do something about it, I will use a couple different methods to find new apps. Or, like last night, where I finally converted my friend from BlackBerry to Android, he kept asking me what to download. This eventually set me on an adventure for some new apps.
With iOS, I use an app called App Shopper. In essence, it's an electronic sales paper for the App Store. It's just a front for the App Store that displays all of the recent and ongoing price changes. For example, Great Little War Game, which usually runs for $2.99, is currently free in the App Store. So for the time being, it's displayed on the third page of App Shopper's website. If you click the "Buy Now" button in App Shopper, it takes you straight to the corresponding page in the App Store. In addition to App Shopper, though, I've used AppMatrix and Yahoo! AppSpot. But I prefer to stick to App Shopper so I can catch the best apps when they're on sale.
As for Android, I typically just peruse Android Market. Yahoo! AppSpot is also on Android, and there is a third-party application store called AppBrain. If I'm bored and just looking for new apps, I will generally just look through the top suggestions on Android Market. But I use third-party stores like AppBrain and Amazon Appstore for additional recommendations. I have yet to find a decent application discovery method for awesome, lesser-known apps on Android, so I tend to stick with what I know.
When I'm looking for an application with a specific function, I generally ask on Twitter first, before taking to App Store and Android with my various, generic keyword searches.
Even through I don't need them or generally look for them myself, I can always use some more apps, and I'm always open to new ways of finding them. Tell me, all you app hoarders out there, how do you discover new and upcoming apps? Do you use similar methods to mine, or do you have more efficient ways of finding cool, new apps? Have any suggestions for me? Photography apps? Games? Shoot!

Infor Plays Catch Up On Mobile

Mobile CRM and approval apps run on iPhone and iPad; supporting Infor Motion 10 platform delivered first via the cloud.


Enterprise applications vendor Infor unveiled Monday two mobile applications and a supporting Infor 10 Motion platform that will be delivered from the vendor's data centers. The approach makes a virtue out of necessity as Infor seeks to catch up with competitors on mobile enterprise apps.
Infor's new Apple iOS-native applications are Road Warrior, described as a "CRM light" app, and ActivityDeck, an alert, request, and approval application. An iPad app incorporating both applications is available immediately from Apple's App Store. Separate iPhone versions of Road Warrior and ActivityDeck are expected within a few weeks.
he software downloaded to Apple mobile devices supports native navigation and control over customized user interfaces, but these clients must be linked to Infor enterprise applications to be of any use. That's the part delivered by the Infor 10 Motion platform, which includes Motion Server and Motion App Manager components.
[ Want more on mobile? Read 5 Mobile Trends From CES. ]
The Motion Server is built on top of the Infor 10 ION integration framework, middleware that currently taps into four of the company's enterprise resource planning product lines: ERP Enterprise (formerly LN/Baan), ERP Express (Visual), Infor 10 Distribution Business (SX.enterprise), and Infor 10 Distribution iBusiness (A+). The Motion App Manager supports user provisioning, user license management, access privileges, password resets, and security features including remote wipe.
Hosted in Infor's data center, the Motion Platform is the vendor's answer to competitive offerings such as Sybase Unwired and Afaria device-management and security software, SAP's platform for more than two dozen mobile apps. Sybase started working on mobile apps long before it was acquired by SAP in 2010.
The Sybase mobile platform components were initially released as software customers had to deploy on premises, but in 2011, SAP added hosting partners including Verizon, which offers Afaria services at $7 per device, per month.
Infor declined to disclose the cost of the Infor 10 Motion service, but fees are based on annual subscriptions and per-named-user licensing terms. Once connected with one or more Infor apps, Road Warrior displays customer-relevant data from the CRM components of these apps, delivering mobile alerts, approvals, and tasks to sales-oriented employees. ActivityDeck, which also integrates with the Infor 10 Enterprise Asset Management app, serves up real-time alerts and supports request-and-approval business processes.
Infor is essentially where SAP (considered a leader on enterprise mobile apps) was two years ago on mobile support. But Infor is sidestepping the on-premises deployment route for now in the interest of rapid and agile delivery, explained Nick Borth, Infor's mobile-product manager.
"We're building this from the ground up, so by keeping everything in the cloud, we can deploy the updates and we won't have to release service packs and have customers applying patches," Borth toldInformationWeek. "Instead we can control the migration pattern and quickly give early adopters the benefit as we incorporate new integrations and features."
Over the coming months, Infor says it will work with partners and customers to develop a library of additional integrations and reusable components to be shared toward the end of the year, as an Infor 10 Motion Builder software development kit.
Infor has plans for more apps, more platforms, and more hosting options, with device-native Android support and Amazon Web Services hosting options likely in the second half of 2012. The company also has plans for many more apps, including mobile shop floor production assistant, proof-of-delivery, inspection, and expense-management apps, according to Borth.
The Infor 10 Motion platform will ultimately be something customers could run on premises, and that's something some public-sector and healthcare customers might prefer, Borth admitted. But in the interest of rapid deployment and development, and fewer hassles for customers, Infor 10 Motion will get its start in the cloud.
As enterprises ramp up cloud adoption, service-level agreements play a major role in ensuring quality enterprise application performance. Follow our four-step process to ensure providers live up to their end of the deal. It's all in our Cloud SLA report. (Free registration required.)

Apple has now paid $4 billion to App Store developers

The value of Apple's platforms is reflected in the amount of revenue the company's App Stores pays its developers, a figure that has now hit $4 billion.

Apple first announced having paid out over $1 billion to developers in June 2010, after just over two years of App Store sales involving over five billion app downloads.

Last summer, the amount paid to developers had jumped to 2.5 billion, more than doubling in both size and pace in just one year. 

Four months later in October at the iPhone 4S launch, Apple stated it had sold 250 million iOS devices and that the App Store had seen a total of 18 billion downloads, paying out over $3 billion to developers.

Apple has now reached $700,000 in payments to developers in just a quarter, pushing its cumulative payouts to developers above $4 billion. 

Google recently reported matching Apple's milestone of 250,000 mobile device sales across all of its Android licensees, but Apple has upped its number above 315 million iOS devices, due to sales of 67.87 million iOS products in the holiday quarter. 

In December, Google Chairman Eric Schmidt predicted that mobile developers would "prioritize" Android development over iOS in the first half of 2012, stating that "ultimately, application vendors are driven by volume, and volume is favored by the open approach Google is taking."

Commercial developers in general appear to be more interested in revenue than volume distribution of their code, but Google itself has pursued a strategy that favors volume over revenue, giving away its software in hopes of establishing a broad advertising platform. 

Last October, Google reported a mobile revenues "run rate" approaching $2.5 billion annually, with much of that revenue coming from iOS devices, not just Android. Apple's $13.06 billion in profits for the holiday quarter was greater than Google's entire revenue of $10.6 billion.

One year ago, Google's Android platform manager Eric Chu said that his company was "not happy" about the limited number of apps actually being purchased by Android users, and described plans to turn those figures around.
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