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A Chance To Win Weather Live For iPhone And iPad

OpenXcell Technolabs Pvt Ltd. ● Saturday, 4 February 2012 0 comments


A Chance To Win Weather Live For iPhone And iPad
AppAdvice has teamed up with Apalon in order to offer you a chance to win one of five promo codes for Weather Live ($0.99) for iPhone, iPod touch, and iPad.

Weather Live is a slick weather app that brings your daily forecast to life! Instead of just displaying a static image with the weather forecast, Weather Live provides you with an animated background that corresponds with the current conditions outside along with a myriad of other weather details.

Upon discovering your current location, Weather Live will load its main display up with all of the weather information you could possibly need including the current temp, feels like temp, future highs and lows, humidity, precipitation, barometric pressure, visibility, and wind speed and direction. The app also provides you with a large clock display along with the current date. If you have multiple locations you’d like to track, you can add them by name or zip code, and then access each one by swiping left or right on the screen.

You have options.At the bottom of the screen you’ll also find a scrollable six-day forecast, complete with highs, lows, and an icon indicating weather conditions. You can view the forecast for the current day in three hour increments as well.

But if you’re really not into all of the fancy deep weather details, Weather Live can still do the job for you. Within the settings menu you’re able to reduce the amount of info being displayed by choosing one of the other four layout
                                                                                       You have options.

In addition to all of the wonderful features listed above, Weather Live also includes the current temp as an icon badge, alert notifications for when the temp passes zero degrees, 12 and 24-hour time formats, day and night time modes, and the ability to swipe up and down to adjust screen brightness.

To have a chance at winning one of two Weather Live promo codes, simply hit that blue tweet button near the bottom of this page or retweet this post from your favorite Twitter app before 11:59 PM PST tonight (Feb. 

3). We will then search the Twitterverse for all of the retweets and randomly choose our lucky winners. The winners will be notified via Twitter, so please be sure to follow us so we can send you your promo code via a direct message.

Non-Twitter users and those of you who want to increase your odds of winning can simply leave a relevant comment below before 11:59 PM PDT tonight to have a chance at winning one of the other three promo codes.

Feel free to participate in the giveaway via either or both methods. Only one entry per person per method is allowed, totaling up to two entries per person if using both.

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iPhone App Contains Secret Tethering Capability

OpenXcell Technolabs Pvt Ltd. ● 0 comments

By entering the codes "1984" and "31337" in iRandomizer Numbers, you can create a sharable Internet connection using your iPhone.

The iOS app iRandomizer Numbers contains an unexpected function: It allows users who enter the undocumented codes to create a tethered Internet connection. Thereafter, other nearby computers can join an ad-hoc WiFi network and reach the Internet using the tethered iPhone's cellular data connection.
The app purports to be nothing more than a random number generation tool. But entering "1984" in the minimum field and "31337" in the maximum field--numbers of significance in the hacker community--and tapping the "generate" button reveals a tethering network configuration screen.

The inclusion of hidden or undocumented features in an iOS app is forbidden under Apple's App Store Review Guidelines.

Tethering is easier on Android phones, through apps like ClockworkMod. Both AT&T and Verizon have tried to prevent Android phones from using tethering apps.

Nick Kramer, CEO of Shmoopi, LLC, acknowledged in an email that his app supports tethering. "Reluctantly, I will admit that my application 'iRandomizer Numbers' does have a hidden tethering feature," he wrote. "I say reluctantly because I didn't plan on the feature being released. I designed the tethering functionality for my family and close friends not thinking it would be disseminated outside that circle. "
 
[ The NSA is working on a plan to make commercial mobile devices secure enough for the agency to use. Read National Security Agency Plans Smartphone Adoption. ]

In a phone conversation, Kramer said he was aware that Apple had removed at least three other apps that supported tethering from its App Store. Handy Light, removed in 2010, was one such app.

He said that he was aware of a few other apps like this that have not been released.

Kramer suggested the $4.99 price tag--high for an app with so little apparent functionality--was intended to limit its distribution. Shmoopi, LLC, offers several other apps, which collectively have racked up over 300,000 downloads.

Kramer said he has no immediate plan to withdraw the app now that news of the feature has made it to online discussion boards. "The most I've seen happen to developers is that Apple takes their app down," he said. "But I'm afraid if I leave it, they could make an example of me."
Apple did not immediately respond to a request for comment.

Heightened concern that users could inadvertently expose or leak--or purposely steal--an organization's sensitive data has spurred debate over the proper technology and training to protect the crown jewels. An Insider Threat Reality Check, a special retrospective of recent news coverage, takes a look at how organizations are handling the threat--and what users are really up to. (Free registration required.)

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Cheers: The world's happiest iPhone app

OpenXcell Technolabs Pvt Ltd. ● Thursday, 2 February 2012 0 comments

The Cheers app for iPhone is definitely a morning person. It's the kind of app that hops out of bed, says hello to the singing bluebirds at the window, and then goes for a jog to pick up a mocha at a favorite local coffee shop.

There are heaps of social-media apps that let you check in at restaurants or recommend businesses to your friends. Cheers follows that example, but flings the door wide open and encourages you to share your love for people, places, and things.

Cheers is positioning itself as a positivity app. You build up your "cheerfluence" rating as you go.
That may mean sending out cheers for a mother who made you soup while you were sick, a deli sandwich that rocked your lunchtime, or a book that made you cry--in a good way.

Just take a picture of the object of your affection, fill in a few details, and send it off. The app can be set to share your virtual shout-outs to Facebook, Twitter, and over e-mail.

Cheers should find a solid crossover audience with people who have extensive Hello Kitty collections, as well as anyone who believes that Thelma and Louise survived their airborne trip into the Grand Canyon.
This is a sweetly enjoyable little app, but it's likely to vie for space on your iPhone with your regular Twitter, Facebook, Foodspotting, and Foursquare apps. However, if you're looking for a little extra dose of cheerfulness, it will do the trick.

Cheers is launching for free on February 9. That will give you time to come up with a list of all the people, places, and things you want to share a virtual hug with.

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BeeSmart embraces iPhones

OpenXcell Technolabs Pvt Ltd. ● Wednesday, 1 February 2012 0 comments

BeeSmart, the interactive TV solution provider for service operators and AltWolf, a software development company, are proud to announce a BeeSmart iPhone app development. This novelty represents easier access to services for end-users, which are now available from iPhone devices and numerous possibilities for service operators to upgrade their offering.

BeeSmart iPhone application works together with the BeeSmart TV middleware. It needs to be authenticated and linked with the subscriber account on the BeeSmart platform in order to function. The application enables users to watch live TV or on-demand content on their mobile device. A recording of TV shows is also supported, as well as managing TV settings and checking the programme guide. Alternatively, a user can turn the iPhone device into a user friendly, intuitive TV remote control.

‘’The luggage is ready. You are waiting for the cab to take you to the airport. Holidays are here, but you already know that you are going to miss one thing. The final episode of your favorite TV show will be aired just when you are away. BeeSmart iPhone application is a solution for these real life situations. With BeeSmart iPhone application you can watch live TV at any time and any place’’, says Marko Hiti, CTO at BeeSmart.

“We are proud to support BeeSmart on their mission to deliver advanced television to their users. Our experience with development tools and support team on the BeeSmart platform is excellent and we can only recommend this company and their products to any future looking player in this field”, says Mr.Vasily S. Veko,CEO at AltWolf.

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iPhone 5 Could Be Game-Changer For Mobile Payments

OpenXcell Technolabs Pvt Ltd. ● 0 comments

Some developers are betting the next Apple iPhone will have NFC capability and pave the way for mobile payment technology to finally take off.

An app developer showcasing wares at MacWorld told 9to5mac that Apple's iOS engineers are "heavy into NFC." The developer also noted that he's so confident in Apple's plans to add near-field communications (NFC) to the next version of the iPhone that he's willing "to bet the app development on it."
In other words, this developer is going to spend money creating apps that will work with an unannounced feature of an unannounced device. That's either incredible confidence or insanity, depending on your point of view. 

Were Apple to ship an iPhone App Development with NFC on board, it could pave the way for mobile payments to finally take off.

Mobile payment services have yet to be adopted by a significant number of people in the United States. Financial institutions, mobile network operators, software developers, and smartphone makers are all hard at work on mobile payment services, but none of them has yet hit pay dirt.
[ Get the latest on NFC. Read CES 2012's Big Sleeper: Near Field Communications. ]

For example, Google, Sprint, and Samsung launched the Google Wallet service last summer, which works on just a few devices and only one network in the United States. Verizon Wireless, however, deactivated the NFC functionality of the Galaxy Nexus so that users couldn't take advantage of the system. Instead, AT&T, T-Mobile USA, and Verizon Wireless have all teamed with Visa to create Isis for NFC-based mobile payments. Too bad the joint venture won't even start trialing the technology until much later this year.
Plenty of other players have stuck their finger into the pot, but so far no one jumped in completely. Here's why: everyone wants a cut. All the players involved want a piece of the action. The problem is, there's not that much "action" to spread around.

Think for a moment about all the companies with a vested interest: 1. Phone makers; 2. Retail terminal makers; 3. Retailers; 4. Network operators; 5. Financial institutions, banks, and credit card companies; 6. Software developers; 7. Platform providers (Google, Microsoft); and on and on.
There are only so many ways to cut a dollar before there isn't any of it left, and profits still have to be made somewhere.

What can Apple do? It can bring its significant market power to bear on the entire chain. With annual iPhone sales surpassing 70 million, the company has the influence to bring everyone to the table and work something out. The key will be getting as many retailers signed up as quickly as possible. That will likely start with national chain stores, such as Sears, Home Depot, Target, and the like. Big banks will have to back the system, and it will need to launch nationwide--not only in test markets.

One might argue that Google has just as much power and influence, and yet it can't yet call Google Wallet a success. That's true, but consider Apple's past successes at convincing other businesses to do what it wants them to do (iTunes, iBooks 2, etc). Google Wallet's biggest limitation is that it works with only one wireless network operator in the United States--Apple has distribution agreements with three.

The real reason NFC and mobile payments haven't taken off has nothing to do with the technology and everything to do with the deals being struck with the companies involved. It is possible an NFC-equipped iPhone can help convince the myriad industries involved to hammer things out so that we all benefit.
 
More than 700 IT pros gave us an earful on database licensing, performance, NoSQL, and more. That story and more--including a look at transitioning to Win 8--in the new all-digital Database Discontent issue of InformationWeek.

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Apple devotees ruminate on half-decade since iPhone unveiling

OpenXcell Technolabs Pvt Ltd. ● 0 comments



 During his keynote address at the Macworld conference on Jan. 9, 2007, Apple CEO Steve Jobs answered months of rumors about the company's latest project with a bold statement and an even bolder promise.

"Every once in a while, a product comes along and changes everything," Jobs began. "Today, we're introducing three revolutionary products of this class.

"The first one is a widescreen iPod with touch controls. The second is a revolutionary mobile phone. And the third is a breakthrough Internet communications device."
And then, Jobs reached the punchline.

"These are not three separate devices. This is one device, and we're calling it iPhone."
Five years after its unveiling, the iPhone has become a household name with latter versions displaying vastly improved functionality. In the months following its announcement and subsequent release, however, Apple devotees said interacting with the original iPhone was like touching the future.

"We weren't supposed to have this stuff until 'Star Trek' time, which is the 23rd century," said Steven Disbrow, an iPhone app development, author and president of the Chattanooga computer consulting firm EGO Systems Inc.

The iPhone's versatility and intuitiveness changed people's expectations about ttheir smartphones and other personal electronics, Disbrow added.

"If you can put the future in this little box -- which is what they've done -- then other people should be able to, too," he said. "No one will be truly happy until we have flying cars and jet packs, but this is pretty amazing stuff."

A new standard

Many of the iPhone's most innovative functions, such as a capacitive touchscreen, single-button interface and desktop-quality Web browsing, now are standard on many devices. In 2007, however, the iPhone's features set it apart from other smartphones, such the Palm Treo, Motorola Q and Nokia E61, which used physical keyboards and offered a limited Web-browsing experience.
Many heralded the iPhone as a success before it was even released.

During Jobs' Macworld address, he was joined onstage by Eric Schmidt, then a chief executive at Google. Although Google later co-developed the Android mobile operating system, Apple's primary competitor in the smartphone market, Schmidt praised the iPhone.

"Steve, my congratulations to you," he said. "This product is going to be hot."
It was.

Time Magazine named the iPhone the Invention of the Year in 2007, and adoration for the device among the Apple faithful was so high preceding its release on June 27, 2007, that many bloggers dubbed it "the Jesus phone."

By the standard of later iterations of the device, however, the iPhone moved off shelves at an almost glacial pace.

According to Apple sales data, it took more than 10 weeks to sell the first million iPhones, a figure the latest iteration, the iPhone 4S, achieved through advance orders alone in less than 24 hours preceding its release on Oct. 14.

The possibilities of the iPhone, as demonstrated during Jobs' 90-minute walk-through of the device, were so tantalizing that Disbrow said he stood in line to buy one when they went on sale on June 29, 2007.

When they were actually able put finger to screen, many were awed by the experience, Disbrow said.

"Nobody could believe that it actually did the things they saw in the commercials," he said. "When they were advertising the device, they just showed people using it.

"I remember people being amazed that I handed it to them and they knew how to use it right away, not just from their own intuition but from the commercials."
Excitement for the iPhone isn't limited to the United States.

When the iPhone 4S was set to go on sale in China on Jan. 13, Apple employees in Beijing became concerned by the size of the crowd and kept the store closed. According to reports by online news site Mashable.com, fights then broke out.
Apple has since suspended iPhone sales in China indefinitely.

'One more thing'

Despite near universal praise for its innovations, the first iPhone wasn't without its detractors. Critics decried its high price ($499 for the base 4-gigabyte model), lack of 3G connectivity and service that was initially limited to Cingular, now AT&T.
Many of these issues have been mitigated in recent years as subsequent generations have released, beginning with the iPhone 3G on July 11, 2008.
The second-generation iPhone addressed many of the original's shortcomings, including offering 3G service and third-party applications through the App Store.
Similar to almost all smartphones, the original iPhone only offered access to applications released through Apple. The release of a software development kit simultaneously with the iPhone 3G had a dramatic affect on the smartphone landscape, said Lee Walker, owner of the Chattanooga mobile/Web development firm Code Journeymen.

"The barrier to entry [as a developer] went from skyscraper to pebble overnight," Walker said. "That has been a very, very big thing.

"One of the things it does is allow you to come up with ideas for things, go through them and try them out, basically throw them at the wall and see what sticks. That quick iteration of ideas and exchange of things -- you couldn't do that before the iPhone."

Since its launch, the App Store has grown at an exponential rate. Within three days, 10 million apps had been downloaded. In less than 10 months, 1 billion had been downloaded. The 10 billionth app was downloaded last January. As of May 2011, the App Store contained more than 500,000 titles.
That success is a prime example of the value of Apple listening to its customers, Walker said.

"The people who are successful are the people who do that," he said. "Apple released the iPhone, and people said, 'We want applications for it,' so they said, 'OK' and released the software development kit.
"They're very forward-thinking, listening to what customers want."

In some ways, the iPhone's versatility has expanded what its users want, turning activities such as receiving real-time driving directions and mobile access to social networks into habitual activities.
Gaming, in particular, has grown immensely in popularity. According to Apple's website, there are more than 100,000 games available in the App Store. As of Wednesday, 40 of the top 50 highest-grossing iPhone apps are games.

Taking the plunge

Whit Gardner said she admired the iPhone for years but didn't feel compelled to buy one until last October.
When it was time to renew her contract, Gardener, 25, said the salesperson pointed out that if she chose not to purchase a smartphone, she would effectively be voluntarily placing herself behind the curve. It was all the incentive she needed to buy an iPhone 4.

Even five years after she first saw the iPhone, Gardner said the experience of using an iPhone is awe-inspiring.
"Over Christmas, I was 700 miles away from my significant other, and we could FaceTime," she said. "It sounds kind of Luddite-esque to say, 'I can't believe I'm doing this with you 700 miles away on my phone,' but when you think of how far we've come in the last five years with the iPhone and have devices that can do that stuff, it's just a powerful tool.

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New Icelandic phone app tops App Store charts

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The Kopavógur-based software development company App Dynamic ehf. has released the latest in a line of successful apps for iPhone/iPad in Apple’s App Store. Just days after its release, Air Media Center is topping app sales in over 40 countries and continues to climb international charts.

Air Media Center is a new media streaming and live conversion application that allows users to access movies, personal videos, DVDs, photos and music stored on their Mac or PC from their iPhones App Development and iPads. Air Media Center has already outperformed its heavily marketed competitors, AirVideo and StreamToMe, in App Store rankings.

This isn’t the first time App Dynamic ehf. has made international headlines with its innovative software. A string of successful applications such as Remote HD, Air Frame and AirServer caught the attention of Samsung. The IT-giant then approached App Dynamic ehf. to co-design and build a media streaming application for their new line of smartphones. At first, Air Media Center was released exclusively for Samsung’s bada platform but has now reached a wider audience with the newly released iOS application. Air Media Center for other platforms such as Android and Samsung’s Smart TV will be released soon, the company reports.

“Since we’re the only software company in the world, outside of Apple, that specialises in comprehensive AirPlay streaming, it made sense for us to continue developing media-on-demand services,” App Dynamic’s CEO, Pratik Kumar told IceNews. “Air Media Center is a sneak peek at things to come. With Apple dominating smartphone and tablet sales, there was a huge demand for an app like this on iOS’ platform.
People are always looking for apps that help streamline their lifestyles and support multiple platforms. The top media streaming apps were only filling a fraction of the demand; despite the fact that they were being heavily recommended by Apple, so we decided to step up and give people a complete solution with Air Media Center,” he says.

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Blog Archive

  • ▼  2012 (52)
    • ▼  April (9)
      • CheapOair iPhone App helps book flights and hotels...
      • These iPhone apps will prepare you the Masters
      • Trulia rolls out iPhone app for rentals
      • 5 hot iPhone apps that Android still lacks
      • 15 June: Release Date of iPhone 5 ?
      • Apple Blocks Apps That Access iPhone IDs; Opera La...
      • iPhone apps generate £3.34m a day
      • iPhone 4 Photoshop file available for app development
      • iPhone + Cute Puppy = i-Puppy
    • ►  March (14)
    • ►  February (26)
    • ►  January (3)

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OpenXcell Technolabs Pvt Ltd.
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OpenXcell Technolabs is ISO 9001: 2008 certified app development company located in India and United States. We are expert in iPhone app development, iPad app development, Android app development and Blackberry app development. OpenXcell has nurtured one of world’s best team of designers, artists, software developers and technical experts focused on delivering world-class cutting edge iPhone, iPad, Android, Blackberry and Web based apps. OpenXcell team has extensive experience of delivering top-notch software products to some of most reputed clients around the world.
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